The JagStart Showcase is designed help you take your creative ideas and share them beyond the campus. Do you have a creative design, business idea, not-for-profit idea, capstone project or research project? JagStart can help you evaluate, refine, and present your idea to the IUPUI, Indianapolis, and greater community. As you share your idea, all types of possibilities may come up, such as internships, employment, or an opportunity to take your own idea to the next level. Don’t have an idea? We can pair you with other students where you can be a contributing partner to one.
Showcase your creativity and ideas with the world!
Meet the JagStart 2022 winners
Jagstart 2022 participants
Description of the video:hi everyone this is anusha here to present ali the new face of search
have you ever tried talking to a voice assistant even though you didn't exactly have anything to talk about or try to interact with that sort of curiosity right but um over 71 users over the last few years have tried to inch to its voice search over typing either to check their weather or try to call a friend send a message and what not
the total number of voice assistant owners in the past few years have increased from 3.25 billion users to 4.2 billion users and is expected to double to 8.4 million users by 2024. the top players in the existing uh digital and digital system market is are obviously google alex and siri whereas there's still a gap where there is no design built yet around what happens when siri or alexa doesn't understand what to do when doesn't understand the query asked by a user or it doesn't exactly have the right response to the query ali is here to address the same gap by building a solution to identify slangs pronunciations emotions in context to build uh to design a response that is more intuitive and natural sounding similar to a human conversation how will ali be any different from all the other uh voice assistants ali will be built to not just listen but also to understand the user it will it won't have a command and response system that is typical of the existing voice assistance but but it will have a more unique and human-like conversational design to us as personal users in their daily lives the existing solution has speech recognition whereas proposed solution is going to have a context recognition as well where it will try to identify the pitch frequency and i intensity duration and other factors of the use of user speech to build more context of what the user is talking about so that it can so that ali can uh devise a better a better response that sounds more like a human conversation right so how how exactly can it do can you do that so users expect more uh context on this
more context to the responses that other voice assistants give when it comes to voice assistance that is a stigma around privacy that uh it listens to all that the voice assistants keep listening to all the conversations happening even when they are not awake so how can we build a stronger privacy regulations and make it transparent so that the users feel more safe around voice assistance and remove that stigma can we add non-verbal cues humor and relevant suggestions like hey isn't that funny or hey how uh that that would be cool or something like that to uh add it to the responses so that it is not just a mere yes or no conversation rather a more natural sounding and intuitive conversation the plan of action for research is to start with sentiment analysis that is how can we devise a smart system to understand this context and speech of the user how can we build a synthetic sp voice for ali that will be more trusted uh and reliable by the users yes that is true that uh the tone and the frequency of the audio or the voice of the digital assistants plays a key role in the overall trust built towards the voice assistant and definitely privacy is a huge concern and we need to communicate better with the users that they are their conversations are private and safe and only uh heard while they are interacting with the digital assistant and coming to the key problem the dead end problem uh that is that is yet to be addressed is how and what can voice assistant reply when they don't know the answer to a query
the research is planned to take over the next six months at least uh i have started uh the research of the past three months to understand the existing area uh research area that is uh what have been tested and tried what uh what scenarios were tested with users families and how a specific style of voice assistants affect the family dynamics or the overall lifestyle of each users what works what doesn't work and to go forward i i would like i would really like to focus on how speech recognition systems work how can we build an emotional recognition system how can we design uh design and test uh different styles with users and see how how they react and adapt these styles a natural sounding robot in their daily lives and and it is expected to spend at least 10k for testing overall research and building a interface design and a physical device that will be connected to either your mobile devices or a standalone device
which will be integrated with a machine learning tool that will be identified with the speech recognition system over the come over the coming few years uh it is expected to have a smart ecosystem where all your devices will be connected and you and the user will be able to have a connected conversation with the device while staying connected with every other device in the home
that is all thank you
Description of the video:hi so we are team what the ball hears um this is our team uh i'm gauri the ux researcher uh we also have uh divya who is our ux researcher as well as developer other members on our team are priyanjali our ux designer and yash rml engineer so for our problem statement our problem statement is how might we enhance the experience of a basketball game for the average nba fan and make it inclusive for visually impaired fans as well uh the way we expect to go about this solution is um first there will be sensors that will be put inside the basketball for enhanced av input uh these sensors will gather audio from the game that is like gameplay sound conversation between the players things like that and use 5g to transmit this and transmit this information instantly uh to a back end um so on the user side this information will be available through a mobile application uh which will allow them to toggle between different kinds of audio that is commentary gameplay and audience um this we expect to give to the users through a spatial audio system uh the reason we went with spatial audio is because during our research we also looked at tactile graphics and we realized that they are extremely expensive and you know an average person cannot average visually blind person cannot again uh cannot afford them based on their uh based on their income um another thing is the application users inbuilt uh accessibility functions that mobile oss already have to uh make it easier for the officially blind to interact with the application for a total addressable market um an analysis by top sports indicates that there are around 400 million basketball fans worldwide of this and there are around 12 million people with low or no vision in the usa who are more likely to be inclined towards the sport uh this makes our total addressable market around approximately 400 million people for this application so for our competition when we did some competitive analysis we realized there's not much competition in this space however right now nba is working on adding mics to the uh to enhance the overall audio experience but this requires around 40 microphones per arena and 2727k feet of cabling so by embedding the sensor or a microphone inside the basketball we'll be reducing number of microphones needed to one and no cabling require as much and the solution kind of depends on machine learning and internet of things to recognize the location of the ball in the court as well as uh do the noise reduction and all of those features to enable a smooth experience for the fans so for our business model so essentially our customer segment as we mentioned previously are our basketball fans and the visually impaired fans and the value proposition will be giving them as a more inclusive fan base and an enhanced audio experience uh with an additional benefit of being able to listen to the gameplay sounds as well as a conversation between the players which uh based on our research is something a lot of the fans are very excited to hear the activities you need to ensure that this solution works is uh the brand trials data analysis sense integration with the key partners the sponsors both agencies uh like you have espn and the broadcasting networks as well the athletes because we need to ensure that they are comfortable with their conversations being broadcasted and the ball manufacturer to ensure that the ball is uh made with the sensor inside and the key resources we need are definitely the basketball with the sensors the 5g network and the infrastructure so for the call structure most of the cost would be due to the hardware cost and the machine learning and for the machine learning processing power as well as manufacturing of the basketball and the cost of app development additionally we also know when we host the application on google play store or app store it would like require some amount of money to be spent but we do not want to make it a paid application because charging for an app which is also creating visually impaired kind of seem a little unethical for us so for the revenue streams it's mainly the ticketing costs uh for the nba tickets the app monetization from the downloads uh and advertisements and pro percentage profit from headphone sales for the companies which uh provide spatial audio features uh so our marketing would be mainly through social media during basketball games as well as ad streaming during the live games and our sales would be on the play store and app store again to read it i will we will not be making it a paid application but uh nba also has a concept of virtual tickets where they have uh they sell tickets for viewing the game virtually so with addition of twenty dollars premium amount they can access all the features that we will be providing and also sales from uh spatial audio providers and ads through them so with the 40 million fan base that we have uh which we are targeting considering the 20 million 20 premium as well we have around 800 million of revenue generated for the milestones we are currently in our exploratory and feasibility research phase and we have started the prototyping uh we are planning to complete the prototyping and usability testing with uh the visually impaired as well as the uh other fans by the end of next year and start the app development so we believe that there will be some amount of time to make sure that we implement the app for the backend and the front front end as well so we're expecting that to take around a year and final product release onto the app stores to be in the year 2025. so for our budget uh because it's an iot based system we calculated the aws charges which is around 350 per month and for a year it would be around 4.2 k with and we had like around 800 as like for unseen for charges um hardware and manufacturing costs around 10 000 us dollars which includes the cost of manufacturing the basketball and tie up with the manufacturers as well followed by 5g internet because that's also something that's not available everywhere right now so for the development purposes we might need around around 5000 us dollars with a total of 25 us dollars as our budget and our asked um and because our application is kind of like an audio prototype uh we are pasting a link in the chat that maybe uh maybe our speakers would not be able to relate as well as your own speakers might
so if you guys are listening to like the uh link that we have just sent uh if you can see if the ball bounces on onto the right side of the court your speakers will be playing from the right side whereas if it's on the left side of the box code your speakers will be playing from the left side and that's kind of how the uh application like how the solution is so because of the side with which like uh because spatial audio you can recognize exactly at what point of the code the basketball is at and what exactly is happening during the gameplay yeah
Description of the video:yeah spoiler alert okay so hi everyone uh today we'll be discussing about our product decor uh which is an er eclip decoration so this is the team my name is vishal today i'm here with mayank and gagan and uh thanks to our advisor lou lenzi so let's jump right into it so this is the problem which we are trying to tackle to our product how might we make festivals and decorations more fun personalized and engaging at home so this is our solution so what we do is we take the existing traditional ornaments and integrate them with ble technology which gives which gives precise uh gpa precise coordinates of the ornament which it is integrated with and then later the users can use the ornament as they use the ordinary decorations that is to decorate the trees or their houses and the magic happens when users pull out their phones and look at the ornaments they can see augmented reality animations revolving around the ornament because of the embryo technology in it and this is how it might look like so now moving on let's talk about numbers so as we can see we will be stepping into a 29 billion dollar industry with a revolutionary product and this is based on our research it based on our research uh an average uh american family spends around thousand dollars per year just on decorations and as you can see uh from 2012 to 2020 that has been increased in the declaration market with a cagr of 3.26 percent so let's talk about competition right now so uh first let's talk about the traditional uh traditional ornaments uh so the look and feel is moderate creativity is not much there's less emotional value but ease of use uh it's pretty it's easy to use the traditional ornaments you just have to hang it around so next uh there are smart led lights uh such as twinkly so uh the look and feel is much more than the traditional ornaments the creativity is more the emotional value and the ease of use is also a bit more then comes our product uh which gives a greater look and feel greater creativity and greater emotional value but the ease of use is a bit less because it's hard to integrate it with uh moving on uh sorry to interrupt uh can you guys see our screens right now we are moving through the slides but i believe it's not showing up on on your end is that can you guys tell us what slide you can you can see right now oh it's perfect cool yeah okay sorry about that but we missed a lot of slides that you showed earlier okay
can i start over if that's possible um we are short on time so i probably cannot have you start completely over okay let's uh talk about sales and marketing so our marketing strategy is first we advertise the product to social media platforms such as instagram and snapchat and we also make use of home decor podcast which can always brand a product and then retail stores such as walmart target or amazon can be used to sell our products and we also plan to take a product to tech conferences like ces where they talk about the new technologies such as augmented reality so the sales funnel how we plan to sell our product as i mentioned before we create online awareness through platforms such as instagram and snapchat and we'll provide virtual demo of our application to the users so they can have first an experience uh about the technology and then we'll set up a product in retail stores where the users can walk in and demo it themselves using the resources which we provide and finally when they like it they can purchase it right there itself moving on the business model so the key partners for our product would be equipment manufacturers in countries like india and malaysia which will manufacture our products with using the raw materials and for logistics for transportation purposes we'll be using air airflow such as forward air and also the retail stores which we'll be using to sell our products but the cost incurred for this would be the marketing cost the production of the production cost distribution and the customer service which we'll be providing and we keep really generating and we'll be generating revenue through retail sales and online marketplaces so uh this is how the timeline looks like right now uh it's divided into two phases we are in phase one right now where we are still conducting research and building the prototype uh prototypes later on after we have the prototype we plan to validate it through usability testing and that is a phase one for phase two the next steps would be production marketing and releasing the mpp so right now we are not sure about the cost uh so the plan is the number of units will be manufacturing multiplied by the cost of production will be the final price or the funding which will be required and below you can see the timeline for it so we plan to complete phase one by march 23 2023 and after that we enter phase two so this is what we ask for uh we need five thousand dollars for research and prototype purposes where we build the prototype and validate it and for validation we need ten thousand dollars so total fifteen thousand dollars thank you thank you
Description of the video:all right thank you we are van eazy yeah we are malik logan sabrina and jacoby thank you for the time
imagine it being one week before your wedding day you had the perfect venue selected and you were becoming super excited for the big day finally this is until you receive an urgent phone call from your wedding planner that your venue has been flooded by a terrible pipe burst they let you know the venue won't be up and running in time for your wedding date next week what can you do
bent easy is your best solution what is designed to be both a website and mobile app vent easy gives anyone planning an event an easier way to book a venue and fast customers may log on to vend easy and fill out preferences that are critical to picking the perfect venue types of venues that you can explore on the site include weddings restaurants hotels graduations birthdays than any other party you can think of once preferences are filled out the customer can view suggested venue options and compare their pricing and date availabilities okay so as far as our market size the potential market is a concert and events promotion industry worth about 20.4 billion um our target market will be the rental services food beverages merchandise as well as contracted live performances industry this is worth about 6.77 billion and then our initial market is going to be more the young women looking for uh wedding locations bridal showers baby showers etc and we approximated this at about 2.51 billion um our competition the largest players in the industry have a focus on live concerts and performances um some of these include live nation entertainment caesars entertainment and the anschutz corporation well we will have sorry my cat okay oh event easy will have a much more easy to use application on an iphone uh it'll be made for everyday people rather than other big corporations you will have no event discrimination no matter how big or small um no application for customers they once they are signed up for the app for the app on the iphone they can use it how they please and then all events planned through vent easy will be our number one priority
all right and now on to our business model uh customers can log on to event easy for free at any time of the day customers will be able to select the venue online for a specific date and then have two options if you really want to vent easy you could have the additional option to hire a event planner uh which event planners and venue owners will pay then you can use a monthly subscription subscription fee of 25 a month to work as a third party and then also um if you already know what you're doing and you already have your event uh plan and you already know what accommodations you would like to receive you could uh go ahead and just book the venue uh yourself with ease and then vent easy will collect uh five percent uh from each venue
all right thank you now that we've learned more about the easy time to get down to brass tacks we're here for the money all right uh we're asking for twenty five thousand dollars initially uh fifteen thousand dollars of that will be devoted to website out development uh most of that will be going towards creating the mvp uh we'll be doing some modeling before we actually put anything in a program the request will be devoted towards streamlining once the programs actually started and then five thousand dollars will be going towards creating partnerships with the new customers both customers as well as event spaces because you need event spaces in order for customers to be interested in and then five thousand dollars will be going towards creating partnerships with event planners as well as large event spaces that we like to use regularly we'll be doing this initially in indianapolis we would like to do a larger rollout later once we've done further beta testing and research but that's easy we appreciate your time please let us know if you guys have any other questions
Description of the video:hello everyone we are optimal nutrition my name is christina stankovic my name is grisel ordas hernandez my name is nora hussein my name is caitlin adams alright so what is the problem well the problem is that around half of the american population struggles with at least one chronic illness whether it be heart disease diabetes hypertension or even depression and 80 percent of these chronic diseases are driven by poor lifestyle choices within the individual's diet and exercise now 70 of these people are put on prescription drugs for their condition and with these prescription drugs side effects occur these side effects decrease the individual's quality of life tremendously
our solution to this epidemic is an app called optimal nutrition this app is designed to help individuals struggling with chronic illness and side effects from their medication now you might be asking yourself how will this app help the user well the app creates a customized plan based on a medical survey that will help improve the quality of life save money and reduce the reliance and dependency on medication based on the user's condition lifestyle and current prescriptions in regards to our target market our total achievable market is 133 million americans of that our serviceable market is 91 million americans these are people aged 40 to 79 who are prescribed a drug for their condition our total obtainable market is 66 million americans these are the individuals that believe they themselves are the biggest role in preventing uh chronic illness our competition we have three main competitors new weight watchers and myfitnesspal what sets us apart is that we offer one-on-one consultations with registered nutritionists and tailor and inform the users on their medication and disease information and how they can reduce their side effects from their medication i'm going to pass it off to nora now who will talk a little bit about our business model
our business model will be b2c business to consumer and um customers will be able to download the app for free and also create a free profile our free version will include a profile creation which will include a medical questionnaire and also include access to customized plan calorie macro and exercise tracking then consumers will be able to update to a premium version which will which they can try for 90 days for free and then it will be a 29.99 monthly subscription so our premium version will include all the features of the free version plus a 101 zoom consultation with nutritionists access to special recipes and exercise challenges and also weekly check-ins with personal lifestyle coach and lastly a community chat room i'll now pass it on to caitlin to talk about marketing strategy thanks nora so if you're wondering where to find us you can download our app today on the apple on the apple app store or the android google play and our marketing strategies include social media marketing influencer marketing paid customer campaigns email marketing once you set up a profile in the app and a landing page and blog included as well along with a partnership with cheerful choices and i'm going to pass it on to gersell who's going to talk about our revenue streams thank you caitlyn so for a revenue stream we ask your and your investors to be part of this adventure as well we're thinking of doing personal funding partner with medium to small businesses for ads and sample offers as well as subscription fees lisa app to nutrition providers to increase our constant revenue and now we'll go ahead and take questions and thank you for being here
Description of the video:thank you dr rogers can everyone see my screen okay great so we're gonna get started
look we all know that the doctor's office can be a scary place especially if you are a young child getting an ekg but don't worry we have the problem in hand with the first handheld pediatric heart rhythm monitor developed in coordination with the iupui department of biomedical engineering and a pediatric cardio cardiologist at the iu school of medicine the happy heart traditional ekgs are clinical tests that detect heart rhythm rate and defects with 10 uncomfortable adhesive electrodes adhered to a patient's skin the problem is they take around 10 minutes of a doctor's time to administer and require patient stillness which we all know is hard for kids and the kids movement distraction and stress during a reading can result in inconclusive data which may lead a doctor to an inaccurate diagnosis to combat the need for adhesive electrodes and specialized potentially scary machines companies like alive core have developed simple hand-held ekgs like the cardia seen here with fda approved diagnostic software free from discomforting adhesive electrodes but the cardio requires 30 seconds of stillness to acquire data and children struggle to stay still for long enough creating a need for something more child-friendly to meet this need our solution is to integrate the cardia into a durable antibacterial 3d printed shell that has the ability to hold a phone that maintains pediatric patient attention with their favorite cartoon while the patient enjoys their cartoon of choice a 30-second fda-approved ekg is run by simply holding onto the handles that conduct the patient's heartbeat to the cardia with the handle shaped to be ergonomically optimal and comfortable for the hand of a two to ten-year-old additionally in consideration of a young child's strength the entire prototype including an iphone 13 is an example for weight and the cardio weighs only 1.36 pounds or roughly an equivalent weight to a basketball so here's how it works on the left we have our anatomically correct five-year-old patient who is firmly gripping the prototype in either hand the electrical signal from their heart travels down their arms into their hands and then finally into our prototype through the conductive grips shown in black all the while the patient gets to enjoy their favorite cartoon whether that be baby shark or spongebob squarepants meanwhile on the right there is a live recording of the patient's ekg being sent to the doctor's phone they get to see every single beat of the patient happen in real time after the 30-second test the app will classify our patient and the current state that they're in in this case normal sinus rhythm now this is a really cool theoretical product but our group actually went a step further and created a physical prototype that we were able to do verification and extensive durable testing on i actually have it here on my screen as you can see with my phone currently loaded but we recognize that this is a business competition so of course you guys all want to see the cost analysis so it costs about twenty five dollars to 3d print the shell and lid eight dollars for the conductive grips and about four dollars for all the screws and wiring totaling an ultimate amount of about 37 now this may be a slightly higher upfront manufacturing cost but the medical technology industry is quite a lucrative one for example the average cost of an ekg for a patient before insurance in the us is about 800 with about 9.4 million pediatric ekgs administered each year this results in a yearly profit of ekg tests of about 7.5 billion dollars with all these thoughts into consideration we plan to charge the consumer about two hundred dollars for our product this is a mere fraction of the cost of a traditional large ekg machine which can be upwards of tens of thousands of dollars we plan to target clinics and doctors offices that have a light a higher budget for medical technology that's up and coming with that we thank you for your attention and we are happy heart making hearts happy and ekg snappy we welcome your questions at the end of this presentation slideshow
Description of the video:so this is our product uh we are team education um so our product is basically a tool to help students with adhd in their academic enterprise that's about the gist of it um this is the team my name is nashvar kandi and this is my teammate tinker um so let's talk about the problem so first of all um students with adhd they are basically unable to focus in class they have this hugely nature so they keep getting distracted quite often and because of this they end up sort of missing out on the important points that are covered in class so that leads to them having facing a lot of educational drawbacks which is like getting suspended and getting expelled from school which at the moment accounts for approximately 50 of all the students with adh so as you can see it's a pretty massive uh problem um this is our solution uh education so what we are trying to do is we are trying to channel this whole fidgeting nature to a more academic a more fruitful area so what this product will do is basically it will be a fidget tube will have a microphone and a transcription software and built in so whenever the student starts playing with the tool the tool will start recording the lecture and then start sort of noting down the missed parts so when the student goes back they can revise all the parts that they missed out on so basically it's just a revision tool that sort of creates them in their whole academic endeavors so as you can see the first and primary feature here is a note taking aspect of it it records the entire lecture and then marks out the points where the student lost attention next there's application notifications where the students at the end of the day they get a notification talking about how often they missed focus in class and that they can sort of take that as a metric to see what to what to cover up again and then the last one is tracking the frequency of distractions so since we have the number of times the student lost focus in class this can be used by the doctors and the people who are treating the student to gauge the effectiveness of the treatments that they are going so basically they can see how often the student is missing the focus and then how that is varying over time
now let's talk about the market size uh one in every ten kids has adhd so approximately nine point four percent of the entire population of the country has adhd and out of this we are looking at the three point three million uh students who are aged from 12 years to 17 years and looking at the educational market in general that's approximately a 20.74 billion dollar market and one thing to note here is that raising a trial with adhd costs approximately five times more than dating a child without radiation so as you can see it's a pretty unique problem here now to talk about the competitors so unlike the other note-taking applications in the market and the habit trackers which do not give the real-time insights our product actually lets uh help parents and teachers know about the time period where the student has lost focus and then helps them track it so our competitors will be fidget toys prescribed treatments and current education system because education kind of overlaps and covers the aspects of all of these now wife education is different because education takes the natural fidgeting nature of these students and then trick and then tries to build an academic assistance and progress based on that rather than coming up with ways to cure attention deficiency
now business model the cost of one fidget cube and we're calling it a smart cube it would be somewhere around hundred thousand hundred dollars which consists of ten dollars for the uh the cube and the toy itself twenty dollars for the application development the additional hardwares uh and the software's like the gyrometers the gyroscope the accelerometer and iot devices it will cost around train or 20 dollars and somewhere around 10 for the sales and marketing the rest 40 dollars would be our profit margin our marketing channels mainly would be the magazines which are dedicated towards spreading awareness related to adhd which are chdd and attitude they primarily connect students and people who are in need of certain resources and let them know about the new products that are being launched in the market for sales our primary options are online stores like amazon and walmart and we'll be selling them in the retail as well
so three year yep our three year milestone goals three milestones again there's some technical issues japan we're back so for year one we're trying to launch the first working prototype uh and based on the testings and the reviews that we'll get by the end of the year too we'll be trying to expand beyond the cubes uh we're on the cube and we'll try to cover up all the existing fidgeting toys that are there in the market and we'll try to turn them into the smart toys so that they could be used for these kind of academic assistance by the end of the year three we are targeting we are targeting to manufacture the product and then launch them in the retail for the public usage so what are we asking for today we are asking for twenty thousand dollars out of which five thousand dollars is for equipment and there are sixteen 15 000 will go into product development and testing which will consist of the courses such as our arduino and other things that we'll need to learn how the product might be assembled and how the how our product will actually work then the different iterations that will take place and testing and the feedbacks and it will also cover some of the logistics that will be required to deliver these projects and that's all thank you thank you
Description of the video:okay we can start hi again sorry uh for the trouble uh my name is arthur and this is vaishnavi uh we have design students who have worked with the visually impaired for more than a year and we have our advisor mohammed al sharkawi who is the professor at iupui
on his feet he has blockers now he's dancing his way for the touchdown
let me begin by asking you this question why does one go to the stadium is it only to watch the match no it is to be a part of a collective experience to be a part of the eruption of crowd on a path meeting the right player no matter who you are or where you come from this can truly be a memorable experience but sadly current accessibility options for the visually impaired are limited and non-inclusive they're limited to their sense of hearing or relying on volunteers to guide them through the game according to the national federation of blind there are approximately 7.2 million visually impaired americans and in our research we found approximately 80 percent of that population follows the nfl our solution proposes to create a more inclusive experience for them let's take a look at a simulation of our idea
so here's the prototype of our with the box and these are the visually impaired hands the dent on the surface is the feedback of football moving that you'll see in the video ahead and the concentric circles that you'll also see are indicating vibro tactile feedback which implies tackles uh there's a life uh match tonight now as opposed to when the saints have the ball oh look at this one
has blockers now he's dancing his way for the touchdown so that was a superimposed life match and our solution and how the blind participants can trace the ball moments and understand the different tackles and impacts involved in american football as they're moving along uh let's look at how does this work moment of the ball and the players are tracked with transmitters embedded in the ball and camera that captures the player movement this data capture is transmitted wirelessly and the moments are translated into coordinates which are then translated on our box which the visually impaired can feel there were a few initial designs which we explored for the box as you can see in the uh in the presentation so embossed markings in braille can denote the different numbers for those particular lines and those lines can also be embossed by emboss i mean it could come a bit up on the surface so the participant so the blind users can feel the lines as they're tracing the ball moment can we go on the next side so uh in order to make this uh design into a reality we propose a three study plan in the first study we want to explore different scenarios in understanding how is the interaction with the different fibrotactile feedback for the blind participants in the next study we want to design and develop these uh feedback into something we call this translations and in the third study we want to validate the design prototype uh with the usability testing with blind participants uh so let's uh go into the business model a bit who are we selling this to we are selling these two stadiums such as atm t stadium the bank of america stadium or the lucas oil stadium why would they want to buy it it is to increase the brand value in our research we found out that a lot of younger crowd is not going to the stadiums anymore and stadiums are constantly coming up with ways to increase this engagement with this demographic they're coming up with uh different ar stadiums um we hope that uh creating not just an accessible but also an immersive experience for a certain demographic would also relate to the younger crowd and that would help uh bring them in that can increase the ticket boost ticket sale cost what are the key activities that are required to make this reality understanding the different tactile feedback interviewing with a blind participants to understand what works partnership setting up an iot system hiring computer and electrical engineers to build the box the resources required are high speed internet hardware components and raw material the infrastructure to set up this box in the stadiums to test out audio commentary in the future uh thinking about scalability uh the partners required for this would be football stadium the broadcasting channels for the cameras uh radio channels for the live commentary and the bossmart training institute for the blind uh for the participants uh having said that uh we are asking for uh ten thousand dollars uh for the timeline of six months it's divided into uh so gift card for 20 blind participants with eighty dollars per participant coming up to 1600 for a period of six months uh hiring the electrical and computer engineers uh for around six thousand forty dollars and an approximate harvard cost hardware cost of two thousand dollars so approximately a total of ten thousand dollars uh our estimate of return of investment would be hundred percent uh we are estimating five hundred dollars as a cost of building one device divided into 260 dollars for the software and 250 240 for the hardware and selling it for thousand dollars thank you so we ask uh you judges to help us in making the viewing experience not just accessible but also immersive be open to questions
Description of the video:can everyone see my screen
um good evening everyone i'm here to present edicam uh so for students who are transitioning into a new academic or professional sales our product is a camp that facilitates students to get hands-on experience and understand the reality of a job this is our team i'm yukta i have two years of experience in starting and managing two businesses back in india and i would like to thank my advisor professor lee lindsey the problem that we are looking at is uh that the current avenues that help students make career decisions are quite theoretical and statistical like aptitude tests these are time-bound tests the leader of test anxiety and they don't really measure a student's false skills similarly the colleges school summer camps they have a cut-off gpa and they are specific to particular career paths and finally social media has made certain careers team cool which has led students to gravitate towards that um so presenting educam it's a two-month immersive educational experience here the students come to the camp for the application for around two months they can choose up to five career experiences that they would want to try out and every day the students are put into real life scenarios of that particular piece for example it was students chooses fashion designing on day one they learn they pick up needs they learn how to pick a material how to pick a pattern how to store how to use the machine and finally how to release their garment out in the market they work on this under under the guidance of a trained professional who can either be a part-time professional or retired professional with a lot of experience in this field we also help them build their soft skills so while we are here during those months we probe them to make presentations um you know communicate with their peers and how to network and finally we we've seen that even amongst my peers we saw that students get financially aware very late in their life and so people push them to you know learn how to use your salary right and how to do the savings and investing and all of that um so the market size right now is that there are around 35.5 million students currently in colleges and high schools who are transitioning into a new uh field and around 80 percent of the students we interviewed so that they are gentle to the current career guidance methods uh the current attitude testing domain is a 12.32 billion dollar market and that's the market that we will be uh looking at and also the market size of cairo council and currently the 15.3 billion dollar market so if you look at our competitors uh there is a company called envision experience that does an experience based learning uh program but it's a dedicated focus and the student needs to know what they want to master and what they want to do in their lives before they can sign up for it similarly online courses do exist for multiple fields but it lacks accountability like so many of us have signed up for online courses but how much would actually end up finishing that so edu camp over here hits the sweet spot uh while looking at the business model the way it'll work is that if students sign up for two experiences they come to the camp for a month and they pay around two thousand dollars if they sign up for three experiences we throw in one extracurricular experience of free and it costs around 2700 and they come in for one and a half months finally if they purchase four experiences they get one experience for free it's a two month program it falls around forty five thousand thirty five hundred dollars and this price is in like taking into consideration the competitors currently in the market and it's a comparable price uh are we only marketing it through the college or high school counselors and ambassadors because they already have students coming to them for advice about their career guidance um the professionals who we bring on if they're influential in their field we can target we can market this towards their followers um and for sales it will be through college tie-up programs through high school and college advice websites like yorkit and finally through the edu camp website the way that we're looking at it is that in year one he would like to bring in domain specialists on board we can structure the first draft of the forces and conduct focus groups and mock runs with the target group we finalize the course in year two we begin our first day of marketing we begin the sales and we approach college and universities to try to validate this cost so hopefully uh students can get extra credit for this experience finding year three we with the stage students expand the course domains and we try to you know bring on more students um the current ask would be around 25 000 the reason being we need around 15 000 for the course development of professional onboarding and then thousands of the marketing and advertise me and the infrastructure setup but yes thank you so much
JagStart gives you all kinds of opportunities to help you either come up with ideas or to share your current idea. We have partnered with Elevate Ventures (a venture capitalist firm in Indianapolis) to offer workshops on innovating. We will also offer periodic meet-ups to discuss what you are learning as you perfect your idea for presentation. Here are our workshops and dates:
- February 16—Kickoff
- March 9—Check-in
- March 30—Pitching workshop
- April 13—Semi-final round practice pitch
- April 20—JagStart Showcase
Meet the 2021 winners
See all of the 2021 pitches!
Frequently asked questions
JagStart is open to all students (e.g., undergraduate, graduate, and professional) who are enrolled, full or part time, and are in good standing in any of the IUPUI schools at either the Indianapolis or Columbus campuses. A few other things to keep in mind:
- You don't have to have an idea to participate, but you may.
- JagStart is open to individuals or teams of students.
- Students must attend the semi-final pitch. It is highly encouraged that each participant also attend the workshops (see below). Each session will be approximately 60–90 minutes in length.
An elevator pitch is a very short story that describes your idea for a novel product or venture, just as you would do in a real-world scenario (e.g., talking to a potential investor in an elevator). JagStart rewards students who have the best ideas—and the best pitches—with cash prizes.
Students are invited to submit an abstract describing their idea to begin the entry process. This will allow the JagStart mentoring team to provide feedback on your idea and provide mentoring/coaching assistance to the selected teams for preparation of the final entry stage of the contest in the spring. Students may request to be paired with one of our volunteer business mentors (an industry professional that is matched to the team based on the mentor’s expertise and background) to refine their project idea for the next stage of entries.
You can watch past student competitors in action to see how it’s done:
Please contact Dr. Christian Rogers, faculty fellow with the Institute for Engaged Learning. You can email him at email@example.com.
Get involved—become a mentor
Are you an innovator or entrepreneur with a desire to give back? We need your help to mentor our IUPUI JagStart students to the finish line. The commitment is low, but the reward is high. Here are the requirements:
- Meet with your students that you are paired with as needed (preferably at least one time).
- Attend one of our workshop sessions (if you can make the first one that would be preferred).
- Participate in a semi-final pitch with students to determine the finalists.
- Provide us a headshot and bio (we’d like to feature you on our website).